Several free games developed on Telegram and TON have quickly attracted a large number of users, driving mass adoption.
Notcoin is a highly popular click-based game on Telegram, built on the TON blockchain, attracting users with its simple gameplay and promise of real cryptocurrency rewards. In the game, players need to periodically click a token icon and watch ads to earn Notcoin.
Since its launch, Notcoin has seen a surge in popularity, boasting over 40 million users and peaking at over 6 million daily active users. Following this, it was listed on Binance and performed well in the secondary market.
Notcoin's impressive performance has spurred interest in similar projects, mostly based on Telegram, where users participate for free and earn future game tokens through “Play to Earn.” Here are a few similar projects driving mass adoption:
Banana is a free game on the Steam platform similar to Notcoin, with no learning curve. According to Steam data, Banana peaked with over 750,000 online players.
Players simply click on a banana on the page, earning a regular banana after 3 hours and a special quality banana after 18 hours.
The bananas drop into the player's Steam inventory, and most include crypto elements. Steam's built-in secondary market allows players to trade these bananas directly.
Since its launch at the end of the first quarter, Hamster Kombat has shown remarkable growth. Within three months, it garnered over 8.6 million followers on X and more than 39 million subscribers on Telegram.
Hamster Kombat is a Tap-to-Earn game simulating the role of a cryptocurrency exchange CEO, where players click on hamsters on the screen to collect game points. The game offers various ways for players to earn rewards and encourages community interaction and cooperation to unlock more rewards.
It features nine levels, from Bronze to Grandmaster, determined by the player's point balance. Players can earn basic points by tapping and use features to increase point accumulation speed and energy capacity. The game also includes a passive income mining mechanism and a card synthesis feature, aiming to provide diverse gameplay and continuous reward growth to attract long-term player participation.
Unlike the previous Tap-to-Earn games, Catizen allows users to breed pets of various levels, collect their tokens, and continue breeding higher-level pets. Catizen has over 1.6 million followers on X and has recently surpassed 20 million users.
Additionally, Catizen includes a paid module where users can purchase Fish tokens with TON to speed up the pet hatching process. According to official disclosures, over 50% of Catizen's users have become paying customers.
Pixelverse is a game built on the TON blockchain where players enter as freelancers to complete tasks, engage in PvE battles, create and upgrade robots, and fight other players in the arena. Currently, PixelVerse has 1.7 million followers on X.
Players can click “Claim” every 8 hours after entering the TON mini-program to earn coins. They can use the earned coins to level up their pets and battle other players for more rewards.
Mass adoption remains a crucial challenge for these projects. Common barriers include
Barriers to fiat and cryptocurrency exchange
High barriers to entry for regular users, including learning and trust costs
Inadequate infrastructure capacity
Notcoin's success lies in its foundation on Telegram and TON, with a large potential user base, robust infrastructure, simple gameplay, and free participation. This ease of replication has allowed other projects to quickly attract users.
The secondary market performance of Notcoin and the popularity of the mentioned games suggest the viability of projects built on Telegram and TON. Correspondingly, TON's recent price performance has also been impressive.
Question: Most of the games mentioned in the article are built on which blockchain?
A. Ethereum
B. Solana
C. BNB Chain
D. TON
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