“Season 20 is close and when it’s released, a variety of important economic balancing changes will be implemented.”
“Season 20 is close and when its released, a variety of important economic balancing changes will be implemented.”
In a recent blog, play-to-earn non-fungible token (NFT) game Axie Infinity unveils economic balancing adjustments for the games upcoming season 20.
The initiative aims to increase the current fiat equivalent of its tokens while balancing the number of minted and burned tokens.
Once season 20 starts drastic changes in the game rewards will happen. For instance, Adventure mode Smooth Love Potion (SLP) will be sunset (reduced to 0); this also includes rewards for first time completion (ruin 21 and 36). Daily quest SLP rewards will also be sunset. Moreover, arena reward structure will also be “changed dramatically” as the SLP rewards per win will also be reduced. However, the Axie Infinity Shards (AXS) leaderboard will be “massively expanded” to top 300,000.
Further, in an update in October last year, players with 800 MMR can no longer receive SLP from the adventure, arena, or the daily quest. Today, Axie Infinity announced that they can now earn again 1 SLP per win. This is because the developers “want to be considerate for players with weaker Axies so were adding this back in (for now).”
“We are considering reworking the energy system to scale more linearly, making additional energy more accessible and boosting demand for weaker Axies,” they stated.
These changes, especially SLP, according to the developers, is because inflation of SLP has been very high, “with around 4x more SLP being created (supplied) per day than burned (demanded) through breeding.”
The developers also provided data about the recent mint rates within the current Battles experience. Hey stated that roughly 40% of SLP is created from adventure mode, roughly ~44% of SLP is created from PVP, and the remainder (~14%) is minted from players claiming the daily quest.
The developers noted that adventure mode and PVP receive roughly equivalent rewards. And this does not line up with their principles that will make Axie succeed, such as in-game rewards should be used to incentivize social activities that improve the ecosystem and in-game rewards must be earned as a result of skilled activity in the ecosystem.
“Only by adhering to these principles can we work towards a future where in-game tokens have real value,” they wrote.
According to the developers, removing the 50 SLP that can be earned from adventure mode each day will remove around 130 million SLP per day.
“Adventure mode was originally conceived as a way for the community to learn how to use their Axies. It has outlived its purpose as a way for people to earn tokens from the game. It‘s far more important to use precious SLP to incentivize skilled gameplay in the arena. When there are more players queuing for the arena, this increases the likelihood that you match quickly with someone of your skill level. We think of this as ”player liquidity“ and it’s worth rewarding,” the developers added.
Moreover, they pointed out that the daily quest, in principle, was great to encourage people to play everyday but “its now become a mass emission mechanism for SLP.” With the removal of the daily quest, the issuance of SLP was reduced to around 45 million SLP per day.
“We know that this is painful medicine. The Axie economy requires drastic and decisive action now or we risk total and permanent economic collapse. That would be far more painful.,” they said.
Further, the expanded the number of leaderboard slots to 300,000 and increased the amount of AXS rewards to 117,676 ($6 million) aims to “supercharge the competitive Axie scene and create more demand for quality Axie teams in the ecosystem.”
Axie Infinity will also introduce other “fun” burning mechanisms in the game such as special cosmetics and skins, upgraded Axie body parts, in-game emojis, breeding events, buy-in tournaments and Axie naming.
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Source: BitPinas
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